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Hungerhill School

ICT ​​​and Creative IT and Multimedia

Computer literacy and digital skills are fundamental skills which will allow our students to be successful in a modern working environment.  From jobs within the IT and media sectors to office jobs and beyond, a high level of digital literacy is more important now than ever.  

Within iMedia, we aim to help students understand and apply the fundamental principles and concepts of digital media including factors that influence product design, pre-production planning techniques, legal issues and creation/publishing/distribution considerations 

We will teach students the skills needed to: 

• develop learning and practical skills that can be applied to real-life contexts and work situations 

• think creatively, innovatively, analytically, logically and critically 

• develop independence and confidence in using skills that would be relevant to the IT and media industry and more widely 

• design, plan, create and review digital media products which are fit for purpose meeting both client and target audience requirements. 

Our curriculum will: 

Develop the character of all students 

Creativity is a key skill in iMedia that underpins all of the units taught.  Students need to be able to read, analyse and interpret client briefs and use critical thinking skills to develop products that meet the needs of the client and audience. 

Students learn resilience during the creation of their digital products, having to persevere when faced with challenges or problems.  Excellence is encouraged through self-reflection of their work and the drive to do better is instilled from the first lesson.  Regular drop in sessions and intervention is available to support with this and many students attend to further their knowledge beyond what is required for completion of their school work. 

Students are encouraged to show respect and tolerance for the opinions of others in group and paired work, such as the justification of design decisions. 

Ensure all students are literate and numerate 

Reciprocal reading and clarification tasks are embedded within every lesson of iMedia and key words and phrases for every lesson are clearly defined before learning begins.  Subject specific terminology is enforced in both written and oral tasks.  When creating graphic products, numeracy is key in ensuring correct document properties such as the dimensions, resolution and sizes of files.   

Build knowledge and aspirations of all students 

During their set assignments, students develop planning and project management skills (including setting and working to deadlines), digital design and core IT skills. Students will use client briefs modelled on real-world scenarios to develop products for a specific audience and purpose, thus reflecting what would happen in a client/business project. 

Key skills include analysing client briefs, interpreting meanings and requirements, planning projects and products, the use of imagination and creativity, self-reflection and critical thinking. 

Ensure all students have the secure foundations to progress into further education and employment 

The applications and techniques taught through iMedia are directly transferrable to level 3 qualifications and beyond.  For example, a student going on to study a degree in photography would be highly likely to use the same software that we teach - Adobe Photoshop and Lightroom. 

Develop cultural capital of all students 

At Hungerhill, students have access to technology and a wide range of industry standard software that they may not otherwise get the chance to use.  For example, access to the full Adobe CC suite allows students to gain experience in a broad range of creative applications, from photo and video editing to animation and web design. 

Mrs M Renney
Joint Curriculum Leader

Mr D Short
Joint Curriculum Leader

Information Technology KS3

Currently there are a lot of changes happening to the KS3 ICT curriculum so this information is subject to change.

Autumn 1: Year 7 - Digital Literacy Autumn 2: Year 7 - Computer Hardware
  • Introduction to ICT facilities
  • Network access (school and home)
  • Acceptable use and general rules
  • Introduction to the Virtual Learning Environment
  • Defining a computer system
  • Embedded systems
  • Input and output devices
  • Internal components of a computer system (CPU, RAM, secondary storage)
Spring 1: Year 7 - Graphics ​Spring 2: Year 7 - Programming with Scratch
  • Introduction to Adobe image editing software
  • Bitmap vs vector graphics
  • Design for a given audience and purpose
  • Collect and edit images using a range of tools and techniques
  • Create and complete algorithms
  • Programming constructs: sequence, selection and iteration
  • Declaring and assigning variables
  • Detect and solve simple errors
Summer 1: Year 7 - Encryption and cyber security Summer 2: Year 7 - Programming with Micro:bits
  • Binary and coding systems
  • History of encryption
  • Importance of encryption
  • Common methods for data encryption
  • Introduction to Micro:bit hardware and the programming interface
  • Data types and string manipulation
  • Programming constructs: sequence, selection and iteration
  • Declaring and assigning variables
  • Delete and solve simple errors
Autumn 1: Year 8 - Computer Hardware Autumn 2: Year 8 - Graphics: Adobe Illustrator
  • Internal components of a computer system (CPU, Motherboard, RAM, Power supply, HDD)
  • How key components work
  • Inputs, outputs and sensors
  • Primary and secondary memory
  • Introduction to Adobe image editing software
  • Create images using a range of tools and techniques
  • Vectorising bitmap images
  • File types and compression
Spring 1: Year 8 - Website Design Spring 2: Year 8 - Computational thinking
  • Introduction to website creation software
  • Considering audience, purpose and usability when creating web graphics, text and animations
  • Design and crease a range of assets
  • Layout and navigation systems
  • Computational thinking: abstraction, decomposition and algorithms
  • Create and complete algorithms using flow charts
  • Searching algorithms
  • Sorting algorithms
Summer 1: Year 8 - Programming with Python Summer 2: Year 8 - Graphics: Adobe Photoshop
  • Introduction to Python programming software and the IDE
  • Programming constructs: Sequence, selection and iteration
  • Declaring and assigning variables
  • Detect and solve simple syntax and logic errors
  • Introduction to Adobe image editing software
  • Edit images using a range of tools and techniques
  • Rename and order layers
  • Effects of image editing in the media (plosive and negative)
How can parents help to support their son's/daughter's learning in Year 7: How can parents help to support their son's/daughter's learning in Year 8:
  • Use the Virtual Learning Environment to view student's work which they have produced
  • Encourage students to attend study support clubs
  • Use the Virtual Learning Environment to view student's work which they have produced
  • Encourage students to attend study support clubs

Creative iMedia

Exam Board:





Coursework (controlled assessment) 75%

Practical examination (developing web products) 25%

Outline of course content:

You will learn how to create elements for the web including interactive products, graphics, and multimedia. You will create websites for a range of audiences and purposes, and will use vector and bitmap tools to create graphics.

Outline of course structure:

Unit 1 is about creating web products and is assessed by a 2.5 hour practical examination, in which you will be required to build a website and create the assets that it requires. You will learn how to create buttons and navigation bars, set up hyperlinks, embed video and audio, and how to format the appearance of your pages.


Coursework will either be based on graphics (unit 3) or multimedia (unit 2). In the graphics unit, you will learn how to create, edit, and repurpose graphic images for a range of audiences and purposes. You will work with vector and bitmap tools using the Adobe Creative Suite software, such as Photoshop and Fireworks.


In the multimedia unit you will learn how to create, edit, and repurpose multimedia elements, such as video, audio, and animation. You will have the opportunity to create your own multimedia products, such as a radio advert or promotional video.


In both units, you will plan and track your progress and present your work in a digital portfolio (e-portfolio).

Careers using ICT

IT is used in almost every work place you can think of; offices, schools, call centres, factories, warehouses, hospitals, the Armed Forces. The list is endless!

Skills and how the subject relates to work

To work in the area of IT, you’ll need to be a good problem solver. IT work is usually about sorting out things which have gone wrong, working out how something can be done more effectively, or planning how a task is to be carried out.


IT work often involves being part of a team, so teamwork skills are important. Communications skills are also essential. You may be dealing with lots of people in an organisation who are not IT specialists, and it’s important you can explain things clearly to them and understand the help they need.

Potential jobs:

Development jobs:  The IT industry is always looking to improve aspects, such as hardware, software, and operating systems, etc. Consider how phones, tablets, laptops have changed in the last five years. If you’ve got the right skills would this be a great job for you.
IT managers: Think about huge organisations such as the NHS, the Armed Forces, Government departments, Local Government, and Universities. They all need to make sure they have up to date systems, systems which may need to be up graded, systems which are virus free, and all managed within a set cost. Are you interested?
‘Tech’ support: Think about any organisation; who makes sure the staff have an IT system they’re able to use? Who helps the staff if things go wrong? Answer: ‘Tech’ support. Some companies employ people on site to do this, others use specialist companies (often overseas and it’s all done by phone or ‘remote access’).  All the big UK media companies (Virgin, Sky, Plusnet) have call centre support for people using their products.
Websites, multi-media and Interactive systems: What about websites and the internet? Designing, developing, adding graphics, and moving images all require people with IT skills. Most companies now have social media (Facebook and Twitter); who keeps these up to date? Many design and marketing agencies employ people with IT skills to develop websites, produce adverts, and so on.
Print media: IT skills are needed in the magazine and newspaper world. How about setting out the pages of a magazine or promotional material?
Games, animation and ‘special effects’: Have you seen the film ‘Gravity’ (set in space)? No-one actually went into space to film it. The main actors didn’t leave the USA, but all the images were created in London and the actors superimposed on to them. The people doing this have excellent creative skills but are also IT experts.